The strength of the effect is determined by how close the particles are. This is the sphere surrounding each particle from the falloff emitter within which the modifier will have an effect on other particles. To use it, select 'xpNoiseFalloff' from the 'Shape' drop-down menu in the Falloff tab or the 'Type' menu of a Field object. The falloff appears in the Falloff tab of any object in Cinema which can use falloffs, including Fields. This enables a modifier to affect particles only when they are within the required distance of a particle from another emitter. The particle falloff, however, treats each particle from an emitter as its own individual falloff. Most falloffs use a defined area for the falloff, such as the volume of a cube or sphere. Note: this falloff may not work correctly other than with the X-Particle modifiers for example, it may not do anything in Cinema 4D deformers or Mograph effectors. This is an additional falloff for the X-Particles particle modifiers.
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