![]() Reid learns that she speaks Melnics, an ancient civilization's language. ![]() Consequently, Reid and Farah visit their childhood friend, Keele Zeibel, in search of answers regarding the identity of Meredy. When they go to see what happened, they meet Meredy, who is dressed in a strange fashion and speaks a bizarre foreign language, and her pet Quickie. Reid Hershel, along with his childhood friend Farah Oersted, notice an unusual change in the color of the Orbus Barrier coupled with the flight of a strange ship from Celestia. The 2D visual style of the game, which is occasionally blended with 3D special effects, is straight out of the pages of a Japanese manga, complete with the large eyes and multi-colored hair that one might expect from such a design motif. The safety of the universe also hangs in the balance, of course. ![]() The story of Tales of Destiny II involves a mysterious stranger who crash lands on our hero's planet and meets two young but brave travelers who become wrapped up in a life-or-death quest that will determine the fate of both of their home planets. Like its predecessors, Tales of Destiny II is a sprite-based, 2D game that boasts a combat engine quite different from many of its peers. Since their days on the Super Famicom, the Tales games have gained a huge following in Japan and retained a consistent stylistic approach to gameplay and visuals.
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